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Mekk-Knight Indigo Eclipse →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 8 | Psychic | 2400 | 2400 |
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones. | |||||
password:92204263 | |||||
Average Rating Score | 8.5(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Mekk-Knight Indigo Eclipse (98 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Mekk-Knight Indigo Eclipse" card reviews and rating scores
8.5(11) |
|
54% | (6) | ||
45% | (5) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
コングの施し
2022/04/20 21:58
2022/04/20 21:58
Unlike Soukyuu and Murasaki, Mekk-Knight is designed to be combined with other cards rather than used alone.
First of all, like his other Mekk-Knights, you can Special Summon with 2 in a column.
The key effect is to move his Mekk-Knight, including himself, to another main monster zone. It can be used as a free chain, such as putting it out before his other Mekk-Knights, opening up a place with an effect, and then deploying it afterward. You can also perform tricks like defending his Mekk-Knight from combat.
RBI is also not a low value of 2400, and above all, it is excellent that there are 2400 defense as well. There are some situations where you can't break through with Link 2, which is overflowing from the opponent's development, and it's not a card you want to remove first from the opponent's point of view.
Since it's level 8, it supports trade-in, and I can appreciate the fact that it leads to Dingils and Titanic Galaxy. Combined with the aforementioned Deep Layer, you can set up 2 interference without waste by reviving after becoming an Xyz material.
It can't work on its own, and it's a pretty simple effect, but in his Mekk-Knight, which makes use of columns, it's a reassuring card that expands the range of tactics with its agile column movement.
First of all, like his other Mekk-Knights, you can Special Summon with 2 in a column.
The key effect is to move his Mekk-Knight, including himself, to another main monster zone. It can be used as a free chain, such as putting it out before his other Mekk-Knights, opening up a place with an effect, and then deploying it afterward. You can also perform tricks like defending his Mekk-Knight from combat.
RBI is also not a low value of 2400, and above all, it is excellent that there are 2400 defense as well. There are some situations where you can't break through with Link 2, which is overflowing from the opponent's development, and it's not a card you want to remove first from the opponent's point of view.
Since it's level 8, it supports trade-in, and I can appreciate the fact that it leads to Dingils and Titanic Galaxy. Combined with the aforementioned Deep Layer, you can set up 2 interference without waste by reviving after becoming an Xyz material.
It can't work on its own, and it's a pretty simple effect, but in his Mekk-Knight, which makes use of columns, it's a reassuring card that expands the range of tactics with its agile column movement.
森野メルフィーズ
2021/08/09 12:08
2021/08/09 12:08
Mekk-Knight's repetitive side jump man.
A card to reserve a place for his subsequent Mekk-Knights in hand, or to apply the effects of World Legacy Spell Trap related to Mekk-Knights.
It's also useful to be able to form a rank 8 together with Shiyoi.
It's an important card, but unlike the searchers Shishoi and Soukyuu, even a single copy does the job. There are spell traps in the theme that can be revived or deck recruited.
A card to reserve a place for his subsequent Mekk-Knights in hand, or to apply the effects of World Legacy Spell Trap related to Mekk-Knights.
It's also useful to be able to form a rank 8 together with Shiyoi.
It's an important card, but unlike the searchers Shishoi and Soukyuu, even a single copy does the job. There are spell traps in the theme that can be revived or deck recruited.
備長炭18
2019/10/30 22:52
2019/10/30 22:52
Mekk-Knight uses monsters that refer to the number of cards in a column, and her spells and traps that require her Mekk-Knight to be in the same column, so the effect of moving in a free chain is very useful.
Basically, it's a support role such as moving to a row of buried EX monster zones to open up a place for her second Mekk-Knight, or interfering with the opponent's turn multiple times by interfering with the depths etc. bear.
Compared to Search's Shisui, it's not possible to use it on its own, so it tends to be limited in number, but it's a very important card in chasing Mekk-Knight's winning streak.
Basically, it's a support role such as moving to a row of buried EX monster zones to open up a place for her second Mekk-Knight, or interfering with the opponent's turn multiple times by interfering with the depths etc. bear.
Compared to Search's Shisui, it's not possible to use it on its own, so it tends to be limited in number, but it's a very important card in chasing Mekk-Knight's winning streak.
カンベイ
2019/01/24 11:29
2019/01/24 11:29
"Konpei" means deep, dark blue.
If Shiyoi or Soukyuu is the first move, this card is in charge of deployment support and interference. Since you can move the position of Mekk-Knight, including yourself, you can open the monster zone where you special summon yourself and deploy more Mekk-Knights in the same monster zone.
Also, since you can freely move back and forth between monster zones with a free chain, it is also a card that has the best compatibility with deep and whispers.
Overall, it's an unsung hero, and one of the few mech knight monsters worth having in your opponent's turn.
If Shiyoi or Soukyuu is the first move, this card is in charge of deployment support and interference. Since you can move the position of Mekk-Knight, including yourself, you can open the monster zone where you special summon yourself and deploy more Mekk-Knights in the same monster zone.
Also, since you can freely move back and forth between monster zones with a free chain, it is also a card that has the best compatibility with deep and whispers.
Overall, it's an unsung hero, and one of the few mech knight monsters worth having in your opponent's turn.
ヒコモン
2018/06/21 13:00
2018/06/21 13:00
It's not as flashy as Shiyoi and Soukyuu, but it's the backbone that supports the Mecha Knights soberly. It is possible to clear the place where the following "Mekk-Knight" monster comes out. Also, although it is a combo premise, you can interfere with the activation of the opponent's monster's effect by combining it with 《World Legacy's Secret》.
刈安
2018/05/31 22:48
2018/05/31 22:48
One of the core monsters of the Mecha Knight Deck. You can easily summon it into your hand with Violet Night or Soukyuu, and by simply lining up World Legacy Lock Cards with this monster, you can create powerful interference, so you want to prioritize summoning it to the field as often as possible.
It also has excellent compatibility with Machine Knight Link Monster, and if you move 《Mekk-Knight of the Morning Star》, you will be very advantageous in battle, and if you move 《Mekk-Knight Spectrum Supreme》, you can aim for 3000 direct attacks at any time.
Overall, it's a monster that will be a must-have force in the Mecha Knight Deck, so I definitely want to put it in.
It also has excellent compatibility with Machine Knight Link Monster, and if you move 《Mekk-Knight of the Morning Star》, you will be very advantageous in battle, and if you move 《Mekk-Knight Spectrum Supreme》, you can aim for 3000 direct attacks at any time.
Overall, it's a monster that will be a must-have force in the Mecha Knight Deck, so I definitely want to put it in.
アルバ
2017/10/20 0:14
2017/10/20 0:14
A card that supports Mekk-Knight's uncanny obsession with aligning columns.
It's a pretty useless card on its own, but you can support it by moving his other Mekk-Knights in a column.
The meaning of moving on the opponent's turn is to apply the effect of his Spell Trap, and if you set up his Mekk-Knight second from the right and second from the left, you can aim for negate once.
It's a pretty useless card on its own, but you can support it by moving his other Mekk-Knights in a column.
The meaning of moving on the opponent's turn is to apply the effect of his Spell Trap, and if you set up his Mekk-Knight second from the right and second from the left, you can aim for negate once.
とき
2017/10/14 20:08
2017/10/14 20:08
Dark blue Mekk-Knight. For some reason, Mekk-Knight gathers excellent cards in the blue series.
In addition to the Special Summon effect common to Mekk-Knight, it has the effect of moving his Mekk-Knight on the field to other main monster zones.
If you want to improve the usability of Huang Hua and Guren, which are unsatisfactory when used normally, you can use this card to move them to where you want to remove them one by one. If the opponent already has a Mekk-Knight and lined up 2 or more cards, it is possible to move his Mekk-Knight to move his new Mekk-Knight.
As a triggered instant effect, he is also essential for making full use of the negate cards that support Mekk-Knight. It's a Mekk-Knight that doesn't produce ads on its own, but shines in combination with other cards.
In addition to the Special Summon effect common to Mekk-Knight, it has the effect of moving his Mekk-Knight on the field to other main monster zones.
If you want to improve the usability of Huang Hua and Guren, which are unsatisfactory when used normally, you can use this card to move them to where you want to remove them one by one. If the opponent already has a Mekk-Knight and lined up 2 or more cards, it is possible to move his Mekk-Knight to move his new Mekk-Knight.
As a triggered instant effect, he is also essential for making full use of the negate cards that support Mekk-Knight. It's a Mekk-Knight that doesn't produce ads on its own, but shines in combination with other cards.
shiro
2017/10/14 18:08
2017/10/14 18:08
Mecha Knight fighter who fights with Ao and Murasaki
Vanilla on its own, but combined with the World Legacy Spell Trap
Can block opponent's effects
Since it is level 8, purple and rank 8 can be made.
Vanilla on its own, but combined with the World Legacy Spell Trap
Can block opponent's effects
Since it is level 8, purple and rank 8 can be made.
TK
2017/10/05 13:05
2017/10/05 13:05
It can be said that it is an essential card for Mekai Knights who place importance on card position, from deployment to special Spell / Trap support.
The turn 1 restriction in ② is not for the card name, so if you have a dedicated Spell / Trap and multiple copies of this card on the field, you can expect a high level of control.
Don't miss the level 8 point. One piece that I want to use well together with "purple".
The turn 1 restriction in ② is not for the card name, so if you have a dedicated Spell / Trap and multiple copies of this card on the field, you can expect a high level of control.
Don't miss the level 8 point. One piece that I want to use well together with "purple".
Decks with "Mekk-Knight Indigo Eclipse"
* is adopted as a key card.
● 2019-06-26 Taien no JK Traptrix
● 2017-12-05 the World Chalice Mekk-Knight
● 2022-03-07 Sky Striker Mekk-Knight
● 2019-01-16 ABC Ojama Paleozoic Knights
● 2023-06-19 JK big bug.
● 2017-10-19 Mecha Knight Invoked
● 2019-01-12 World Legacy Story
● 2018-05-22 Light Wave Mounted Mecha Knight Galaxy-Eyes
● 2017-10-15 Machine Knight
● 2018-01-20 Kikai Kiryuu and AF Invoked
● 2019-01-14 Desired Traptrix
● 2017-12-23 Kikai Galaxy AF
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Extreme Force | EXFO-JP019 | 2017-10-14 | Rare |
Ranking and View Num
Rating Score Rank | 2,696 / 13,210 Cards |
---|---|
View Num | 33,977 |
Type "Psychic" Type Best Monster Ranking | 53rd |
Others
Japanese card name | 紺碧の機界騎士 |
---|
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